Presentations and Workshop of Objectives

For Notes on Presentation, see Sketchbook 2, orange tab labelled Presentations Cyborg, page 21.


I felt my presentation didn’t go as well as I had planned. In my head, I was certain as to what I was looking at and what areas I was looking into, yet when I was speaking about my research it felt all confused and muddled up. I feel that I will sit down at the next available free time (after the afternoon workshop) and pin down what I’m excited about and get enthusiastic about it to then push through into my ideas process in these three weeks. 

After looking at everyone else’s presentations, I quite like the idea of Millie’s futuristic and sustainable environments as it links to my themes well. I’ve been getting ideas of how we can merge together our ideas and research in order to create a game of some sorts.

James’s presentation on Lucid Dreaming and nightmares I feel is exciting and interesting – merging this sort of area along with my theme gives me the idea of a Black Mirror feel which is current at the moment. As all three of us are looking at contemporary issues and ideas, we have discussed that we would like to combine our work and create a game together. We will be reconvening after the weekend so that it gives us all time to look into the feedback that we all got given on Etherpad earlier today. (see below for the notes from the Etherpad. I am likely to look more into stories and narrative as this could spur me to think of new ideas or twists on other themes and ideas.)



This was relatively useful to do as the learning objectives and outcomes irritate me as they are vague and bland. By deconstructing them all together as a group it meant that we were able to mix ideas together and figure out what we can gain from this and apply it to our work.

By dissecting these objectives, it has given me a better understanding of these as well as giving me a bit of reassurance that I’m on the right track at the moment. I tried to look at a wide range of research, more so than the last few projects that I’ve worked on, so I tried to push myself which I feel has helped me to get more valuable research to inform my ideas – as now I have so many ideas and need to narrow them down! 

1-1 with Adam

See Lectures/Crits/Talks book, orange tab labelled 1-1 with Adam, pages 59 – 60 for notes on talk.

This was helpful for me to understand how I get my head around all of these elements that I’ve looked into at the moment – Body enhancement, AI, Neuroplasticity etc. We discussed what sort of game I want this to be which has to be the first thing that I come up with. After my 1-1, I feel like I am more likely to head towards making a powerful narrative with great visuals to make people feel something, whether it be good or bad. 
It’s been advised that I look into ‘narrative structure’ if this is the way that I am headed as if I’m doing this, then I want to make sure that I don’t mess it up by being wishy-washy. It has also been advised that I see Dr Calum Kerr once I have more of an idea of where I’m going – or I could ask him to help brainstorm a variety of story ideas! I will try and do this in these 3 weeks but it doesn’t matter too much if it spreads into the next two-week phase. 

I’m feeling more excited about my project now and so I feel that I’m going to knuckle down this weekend in order to look at the feedback that I have been given today and expand on this. Once we reach Monday, I will be sitting down with James and Millie and I believe the plan is to collate all our research, figure out what we like if we’re certain we want to work together and if so, what are we going to scrap. We will then start off by using Andy’s ideas workshop we did last year where we mashed different ideas together along with mechanics and locations in order to create a variety of new ideas.


Starting the Research Game Project Document – Version 1

This is the brief start that I have made to the document. Over the following weeks, I will be adding to it as I develop my project. I plan to keep on top of this by revisiting the document whenever something significant changes. There are some areas that I’m not sure I understand yet, however I will look into these later rather than stress out about them now. I can see how one of these research documents are useful within the industry and will be looking to use them in the future to keep on top of projects and their direction.

Project Name:



So far, my project has led me towards the idea of bionics, artificial intelligence, body enhancement and neuroplasticity or to cut it short – Future Evolution, I guess. I am interested in how our lives will differ in the future, what the possibilities are and whether our life span could increase dependent on technology. I want to play around with these themes within my ideation process to come up with some intriguing game ideas, whether it be a narrative based element or mechanics based.

My research so far has taken me on a long journey from space to human evolution (past) and now present. I have recently been looking into how humans are adapting and evolving to tasks due to disabilities or in general trying to improve their bodies such as like with the Cyborg Foundation. See Sketchbook 1, purple tag labelled Cyborg Foundation, pages 80 – 82. These artists have turned to technology to improve the body, the mind or whatever you choose. They often take inspiration from animals and how they adapt to their ever-changing surroundings.

This leads me on to Artificial Intelligence, or AI for short. We currently program AI with algorithms and such in order to create logical outcomes. Yet I have more recently been looking at how there will reach a point in the near future (say 50 years or so) where AI will become smarter than us and in effect will be able to program themselves.  We will then be the inferior species as we will no longer have a use and AI has been predicted to take over from us like we did to the apes. Although it feels like this has been done many times in recent TV and Films, I still feel there is plenty scope to play around with ideas to create a great game.


Personally – like to make something that will make people think about these areas of my interest and see either the benefit or the problem (I haven’t decided yet).

Professionally – AI is very ‘now’ so I feel that this could pick up some interest.

User Experience:

Audience: 16+ as AI and medicine/implants are tricky subjects. It may even need to be an 18+.

Competitive Analysis:

Critical Analysis:


Project content:


Functional Specifics:

Project Structure:

Scrum and Kanban approach using Trello – been effective in my past projects.


Design Appendix:






Development Screenshots:



Over the past few weeks, I’ve been really knuckling down and pulling lots of different sources together to inform myself about the variety of themes I was looking into. Now I have gone for the idea of the Human Universe and it’s looking more and more like I will be focusing on areas such as bionics and AI as these are grabbing my attention.

I have a large black folder bookmarked with Phase one and Phase two of researching so a lot of that documentation can be found there and in my sketchbook.
See Black Folder, Research Folder 1/1
You can also find research in Sketchbook 1, pages 1 – 58 on Phase 1 and Phase 2 from page 59 – 92 in Sketchbook 1, carrying on into Sketchbook 2, pages 1 – 42.

The point of this blog post is to link you to my Vimeo where you can see some of the video game research that I recorded on the Xbox. I did this to see how video games are currently representing my theme. Unfortunately, it seems to be more of an aesthetic rather than using bionics in a better way but this helped me to get an idea of what’s already available and where the niche in the market is.

Anyway, here we go:

Call of Duty: Advanced Warfare

Deus Ex: Human Revolution